Khaleel Brewesh Mora

Game & software developer

Also known as Zylonity. I build games, software, and everything in between. My biggest project right now is Craig, a game engine for PC and PS5. I specialise in C++, C#, and Python.

Craig Engine spotlight

A closer look at the engine and editor in action.

  • Multiple GameObjects rendered together in Craig
  • Scene rendered without mipmapping or MSAA, showing jagged edges Scene rendered with mipmapping and MSAA enabled, showing smooth edges

Live editor & gizmos

ImGui-based editor with ImGuizmo translate, rotate, and scale gizmos for positioning objects directly in the scene.

Earlier projects

About me

I’m a Computer Science student at Sheffield Hallam University with a game-design background.

I work with C++, C#, Python, graphics programming, game development, Linux, and hardware repair. I’m based between London and Sheffield and open to remote opportunities.

GitHub

Contact

For work enquiries or questions about my projects, email me or use the form.

Open project